![]() ![]() Mainly because 2018 was an incredibly busy year for me, and the first half of 2019 is looking to be the same or worse. Since then things have been pretty quiet around here. As you know that never happened, instead I fixed hundreds of major issues and overhauled it with pretty graphics □ When iOS 11 was looming on the horizon in 2017 (removing 32bit support and changing other things that would have totally killed the game) I briefly considered letting RT get consumed in the App-Apocalypse. People who write PC-based ASCII roguelikes have the luxury of knowing their code was/will be playable for decades, but a Mobile-based roguelike could end up completely broken once a year by new hardware and software changes. Many versions of iOS modified things that RT relied on to function, and of course there have been hardware updates like new phone sizes and screen resolutions. ![]() Never would have guessed back in 2008 when I first started this as hobby-project that it would require so much attention to maintain. Hard to believe 10 years have passed since then! ![]() On February 19th 2009, Rogue Touch V1.0 was released. ![]()
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